Completed Games

Alien Hominid (GCN)

Ar Tonelico: Melody of Elemia

Arc the Lad I (PSX; Arc the Lad Collection)

Azure Dreams (PSX)

Baldur’s Gate (+ Tales of the Sword Coast)

Baldur’s Gate II (+ Throne of Bhaal)

Baten Kaitos

Beyond the Beyond

Breath of Fire (SNES)
Breath of Fire II (SNES)

Breath of Fire III (PSX)

Breath of Fire IV

Breath of Fire: Dragon Quarter

Castlevania: Aria of Sorrow

Castlevania: Lament of Innocence

Castlevania: Symphony of the Night

Chrono Cross

Chrono Trigger (SNES)

Dawn of War II

Diablo

Disgaea: Hour of Darkness

Dragon Warrior I (GBC)

Dragon Warrior II (SNES)

Dragon Warrior III (GBC)

Dragon Quest IV: Chapters of the Chosen (DS)

Dragon Warrior VII

Dragon Quest VIII: Journey of the Cursed King

Earthbound Zero / Mother

Earthbound / Mother 2

Earthbound 2 / Mother 3

Fallout 3 (PS3)

Final Fantasy I (PSX; Final Fantasy Origins)

Final Fantasy IV (SNES; Original port as FFII / PSX; Final Fantasy Chronicles)

Final Fantasy V (PSX; Final Fantasy Anthology)

Final Fantasy VI (SNES; Original port as FF III)

Final Fantasy VII

Final Fantasy VIII

Final Fantasy IX

Final Fantasy X

Final Fantasy X-2

Final Fantasy XII

Final Fantasy Tactics (PSX)

Final Fantasy Adventure

Final Fantasy Legends I

Final Fantasy Legends II

Final Fantasy Legends III

Final Fantasy Mystic Quest

Fire Emblem (GBA)

Ghostbusters: The Video Game (PS3)

Golden Sun & Golden Sun: The Lost Age

Grandia

Grandia II

Grandia Xtreme

Guardian’s Crusade

Icewind Dale (+ Heart of Winter / Trials of the Luremaster)

Icewind Dale 2

Illusion of Gaia

Kartia: the Word of Fate

Katamari Damacy

Kingdom Hearts

Kingdom Hearts 2

Kingdom Hearts: Chain of Memories (GBA)

Legend of Dragoon, The

Legend of Legaia

Legend of Mana

Legend of Zelda, The: A Link to the Past

Legend of Zelda, The: Link’s Awakening (GB)

Legend of Zelda, The: Link’s Awakening DX (GBC)

Legend of Zelda, The: The Ocarina of Time

Legend of Zelda, The: The Wind Waker

Lufia II

Lufia III

Lunar: Silver Star Story Complete (PSX)

Lunar 2: Eternal Blue Complete (PSX)

Megaman X: Command Mission (GCN)

Metal Gear Solid (PSX)

Metal Gear Solid II: Sons of Liberty (PS2)

Metal Gear Solid III: Snake Eater (PS3)

Metal Gear Solid 4: Guns of the Patriots

Okami (PS2)

Paladin Quest

Persona 2: Eternal Punishment

Planescape: Torment

Pokemon: Blue, Fire Red, Gold, Leaf Green, Red, Ruby, Sapphire, Silver, Yellow

Revelations: Persona (PSX)

Riviera: The Promised Land (GBA)

Saga Frontier

Secret of Evermore

Secret of Mana

Shadow of the Colossus

Shadowgate

Shin Megami Tensei: Digital Devil Saga I & II

Shin Megami Tensei: Nocturne

Shin Megami Tensei: Persona 3 FES

Shin Megami Tensei: Persona 4

Skies of Arcadia Legends

Sonic the Hedgehog

Sonic the Hedgehog 2

Sonic the Hedgehog 3

Sonic & Knuckles

Sonic CD

Star Ocean: Till the End of Time

Star Wars: Knights of the Old Republic

Suikoden I (PSX)

Suikoden II

Suikoden III

Suikoden IV

Suikoden V

Soul Blazer

Super Mario Bros.

Tactics Ogre (PSX)

Tales of Destiny

Tales of Destiny II

Tales of Symphonia

Terranigma

Vagrant Story

Valkyria Chronicles

Valkyrie Profile (PSX)

Vanguard Bandits

Wild Arms (PSX)

Wild Arms Alter Code: F (PS2)

Wild Arms 2

Wild Arms 3

Xenogears

Xenosaga: Episode I

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10 thoughts on “Completed Games

    • Breath of Fire III is one of the best examples of character customization, battlefield control, and story arc splitting. You can create an awesome variety of characters by training any given character under different masters, who affect what skills the characters learn and how their stats develop (above and beyond the fact that the characters do have distinctive stat developments, spell list and equipment availability). Some people teach you new formations, which modifies how the entire party engages in combat. Ryu can access many different dragon forms, some powerful, some cool, and some just bizarre (pygmy dragon, anyone?), but always interesting.

      Take that, and combine it with the fact that status effects are very effective for both sides in this game, and you find yourself engaging in varied and interesting battles throughout the entire game.

      The other really interesting figure that comes to mind is the two-part story. You spend the first half of the game playing Ryu as a kid. After a certain event, the game skips forward and Ryu is grown up. You get to revisit all the locations you went to during the first half of the game, and meet up with everybody you knew. And everything has changed. It is pretty cool to see what people were up to during the time Ryu was unconscious.

      Anyway, I really like the game, and perhaps I should play through it again sometime. There is a lot more to it. I could write up a longer review of some of the games I have played if people are interested enough.

  1. Since I know you’re a Final Fantasy fan, I was wondering what you thought of X? I’m currently replaying it and although quite a few things still bug me (mainly I don’t like any of the characters save for Auron and Kimhari), I’m not hating it as much as I did my first playthrough however many years ago.

    • Ah, Final Fantasy X. At the time, I was quite impressed by the graphics. The game was gorgeous, and you have to love the limit breakers in particular.

      The characters were decent, although only Auron struck me as particularly awesome. The relationship between him and Jecht was also pretty interesting and it was cool learning about how the two of them acted together; the use of spheres was particularly interesting.

      The plot was decent. I’m fond of the idea of an immortal monstrosity that can be held back only by great effort; Sin fit the bill quite nicely. And there’s a few good plot twists in the game too.

      All that said, it’s not the best game I’ve ever played. It’s not that there’s anything particularly wrong; it’s just not innovative (except perhaps for the sphere grid) and the story feels like it might have been somewhat better if it were even more zoomed in on the characters. Of course, that would take away from the action, so you might not have a Final Fantasy game on your hands if they did that.

      Hm, though, I did play the game before I started doing my blogs; I wonder what I might pick up on, now that it’s been over five years. Seriously, I used to think Lufia 1 was good. I imagine my opinion would be somewhat degraded, although I would still recommend a playthrough. On that note, FFX-2 is also worth playing.

      • Ah, yeah. I do like a lot of the gameplay aspects (being able to switch out characters, weapons, and equipment while in-battle was magnificent, and I liked the sphere/node system once I got used to it), I just didn’t like not having any attachment to the characters or story. The main character tends to be what sells it for me in Final Fantasy games, too (IX is my favorite for that reason, because Zidane came with personality and morals and didn’t spend half the game spewing ellipses before he decided he loved someone and reformed I’M LOOKING STRAIGHT AT YOU SQUALL), and Tidus is so un-endearingly socially awkward and dull.

        I did like the idea of Sin, too, though. A recurring disaster that prevents society from advancing too far is a neat concept.

    • Ah, Final Fantasy X. At the time, I was quite impressed by the graphics. The game was gorgeous, and you have to love the limit breakers in particular.

      The characters were decent, although only Auron struck me as particularly awesome. The relationship between him and Jecht was also pretty interesting and it was cool learning about how the two of them acted together; the use of spheres was particularly interesting.

      The plot was decent. I’m fond of the idea of an immortal monstrosity that can be held back only by great effort; Sin fit the bill quite nicely. And there’s a few good plot twists in the game too.

      All that said, it’s not the best game I’ve ever played. It’s not that there’s anything particularly wrong; it’s just not innovative (except perhaps for the sphere grid) and the story feels like it might have been somewhat better if it were even more zoomed in on the characters. Of course, that would take away from the action, so you might not have a Final Fantasy game on your hands if they did that.

      Hm, though, I did play the game before I started doing my blogs; I wonder what I might pick up on, now that it’s been over five years. Seriously, I used to think Lufia 1 was good.

  2. What’s your take on FFVIII, FFIX, FFX, and FFXII? I just want another opinion that is not pretentious or assumptive just like on certain game boards.

    I personally find FFVIII and FFX to be the worst of the series sans FFXIII. FFIX and FFXII are my favorite on the other hand. FFIX is a fan favorite but I never understood why a lot of people likes FFVIII and FFX more than FFXII. Any thoughts on this?

    • Sure, I have some thoughts.
      FFVIII is a bad game, but that’s too simple a way of looking at it. I put it like this:
      The first disk is good
      The second disk is awesome; one of the best games I’ve ever played
      The third disk is terrible
      The fourth disk is okay.
      I mean, really, the game plays like four different games from one disk to another. Taken as a whole, that’s not a good thing. Still, I’d suggest any RPG aficionado give it a go. There’s some good stuff in there that’s worth slogging through the bad parts.

      I haven’t played IX or X since before I started my blog, so you’ll forgive my poor memory of them. I liked them at the time I played them, but I don’t know if I’d recommend them to today’s casual player (most RPGs do not age well, if they were ever good at all). As I recall, there is a lot to do in both of them, especially X (and, especially X-2).

      As for XII? Well, a lot of people bitch about the gambit system, but it’s fine: it just automates what you would be doing anyway (contrast this to Persona 3, which completely takes your other party members actions out of your hands – a system I loathe). The plot really is the game’s strength and weakness. Yasumi Matsuno’s plot was awesome, and was clearly building up to some fascinating stuff. But the break between his vision, and the team that took over, is obvious: the game gets derailed near the end, and Vaan’s producer-mandated status as the main character doesn’t help. The super bosses are slog fests and some of the hunts are occult. It’s a game that could have been great, but falls short. It might’ve been a worse game without Yasumi Matsuno’s involement, but it would have been an awesome game if it was entirely his vision. … Probably. I liked Final Fantasy Tactics, but I really didn’t care for Tactics Ogre. TO is one of those gaming classics whose reputation is due more to nostalgia than virtue.

      • I loved FFXII as a whole. The only really bad thing I can say about it is the long trekking between places but all in all, I loved it. It seems a lot of people really dislike Vaan’s position in FFXII. I actually liked his position in there. Getting caught up in the winds of war. It’s not like he had nothing to do with it, but he played as an observing character between the two opposing forces which I find really cool. The game did not actually involve you with the war, instead it made you like an observer through Vaan. That’s what I think though. Also, the political plot just made it more lovable for me. No teen love crap involved. Just some minor drama with Ashe’s memories. To add up to its charm, they never forgot the ‘fantasy’ factor of game which they’ve clearly forgotten with FFVII and FFVIII. Floating continents, Sky Pirates, Sandseas, Ancient Tombs and stuff.

        The main reason I also loved FFIX, as said in the first paragraph, is the political plot but never forgetting the ‘fantasy’ factor of the game. I also liked Zidane since he was decisive and knew what had to be done. Vivi’s character concept was also very good.

        There was some romance in FFIX but not as heavy as it was in FFX and FFVIII which I totally hated. The game focused more on ‘Life’ as a whole and individuality which I find endearing.

        I do have to agree that FFX had a lot of thing to do but that’s only if you’re playing the PAL version or the International version. FFX gets too easy once you’ve reached the Calm Lands. Get the items required for Rikku’s overdrive that lets you deal a fix 9999 damage and get Tidus’ and Rikku’s Overdrive gauge full before any boss battle and you can basically clear the game with that. But I guess the heavy love story still ruins it for me. The Romeo and Juliet scenes were just too unbearable. I liked the dimension-shifting MC. If only they really expanded on that, I think FFX would’ve been on top my list for RPGs.

        I also loved FFT, btw. Its obvious by now that I like political and occult stuff but TO just did not cut it for me too. How should I say it, uhm, TO is overly complicated. Too many unnecessary twists and turns.

        I guess FF will really never beat Suiko in PSX.

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