If you haven’t done so already, visit the Game Voting Page to vote on which game I play next. I have recently made an important update.
This is it: the Moon Cave – Orochi. Where it all began and ended a hundred years ago. The entrance was one big cursed zone, the place so full of rot that no amount of rejuvenation could fix it. The only cure would be to slay the beast itself.
I found Waka already by the entrance. He activated the Serpent Crown, which broke the seal. Issun was raving and ranting at him, which is what Issun always does, calling him a half-baked prophet and such. Once the seal was broken, one of Orochi’s heads snaked out, grabbed Kushi off Amaterasu’s back, and went back inside. Oops. Amaterasu followed in immediately and was surprised to find out he and Issun were also sealed in! They had been tricked by Waka. Sort of. I mean, they wanted to go inside anyway, so… did they just get tricked into doing what they already planned to do? Only Waka… After we entered, Susano stealthily approached the entrance, debating whether to enter…
A long stone staircase carved a path from the base of the cave to a chamber at the top, probably Orochi’s chamber. Unfortunately, the staircase was broken, it was too long to jump, and deus ex machina decided that it would be impossible for me to brush my way across the path. Therefore, as Issun says, “Leap befor you think!”, and we jumped into the chasm below.
By the way, Amaterasu is practically immune to falling damage. No matter how far he falls, if there is ground below him that is technically on the same screen, he can safely fall at terminal velocity.
I appeared in an icy cave where I also found Kishi’s Thunder Brew. I picked up the Thunder Brew, thenw ent to enter the palace of orochi through a nearby door. However, two imps were guarding it, which means for some reason I could not kill them. I guess the rule is that I cannot be the one to initiate combat. Weird, huh? So, I had to trek through the ice cave: platforms of ice, stalactites, stalagmites, pools of cold water, a chest in ice surrounded by torches (?), and a treasure chest with a blank piece of paper on it that doubled as the mask that the imps wear. I drew the following symbol on it: ^.^
The perfect disguise…
With that, the imps let me through. Just so we’re clear on their intelligence level, that is the ONLY thing of which my disguise was composed. Still a big white wolf with a tiny glowing green man jumping up and down on my head.
The central chamber of Orochi’s palace is circular and features a large gong, an elevator, a spacious kitchen to the side, and several side chambers that exist for no other reason than platforming. My objective was to prepare Orochi’s appetizer, so he would be ready to eat his sacrifice, which would, I dunno… make him full I guess and we could play cards.
But such is the plan! I saved the cook from the stew pot and he told me to get four special ingredients which I would most assuredly find somewhere around this place.
Some of the highlights:
Swinging across blossoms that dropped me into a pit of poison. Usually, you can stand atop blossoms, but on these ones, you had to swing, brush to another one, swing, and repeat until you got to the end – or ran out of ink and fell into the pit of poison.
A chamber where you walk slowly across a bridge of fragile ice. Then you walk back across it and it breaks anyway.
The Constellation – This time, a phoenix gave me its power over fire. I can draw lines from torches and the like to melt ice.
The Flaming Orb of Infuriation – In one chamber, the only way to melt the ice was to move an orb over to it. However, the orb was on fire. You could try to use wind to blow out the fire, but that lasted for all of two seconds. Then you had to do it again. You could also just straight-tackle or roll it, but you burn yourself when you do it. There is no way to do this without getting pissed.
The Sand Orb – What’s with this dungeon and rolling orbs? There is a chamber where you need to roll another ball past several sand pits. If the ball falls into the pit, you start over at a check point. There is even an invisible pit. The ball is hard to roll accurately. Prepare to thrill as the orb falls repeatedly into sand holes. Watch in delight as you fall in trying to save the orb! Squeal with glee as you finally succeed after the longest most infuriating ten minutes of your life!
The Cannon – Orochi has a cannon. No explanation required. No instructions either, oddly. I figured out that I can choose to just shoot a hole into any part of the wall that looks vaguely suspicious and hope that it opens a passageway. Yay.
The Freakin’ Elevator – There is this part where you need to get to the lowest basement by using the elevator. However, the imp working the elevator doesn’t want to go down. You have to power slash him to make him let go of the lever that keeps the elevator up. After a few seconds, he regains control and starts grinding up. So you have to power slash him again. If you don’t have a lot of pots of ink, expect to run out about the time that you reach the bottom. And regardless, he starts pumping back up immediately once you reach the bottom. When you are there, you need to jump out through this small crack between the elevator’s raised sides and the platform nearby, without falling into the poison, which you can expect to do several times.
The Imp Merchant – These unscrupulous imps will gladly make deals with you even if they realize that you are not another imp. By the way, although the imps are convinced you are one of them, nobody else is convinced you are a demon. Weird.
Once the highlights were out of the way, it was time to confront Orochi himself!
Orochi sits in the middle of a tremendous golden cobblestone dais. He is a tremendous eight-headed snake, and each head wears a different hat (literally). The heads are attached to what can only be described as a shrine on a raised platform. At first, he was glowing golden and I could not hurt him. However, once I tried, Susano showed up! Orochi began ignoring me and started bargaining with Susano. If Susano spoke the words to release him, Orochi would become incredibly powerful and Susano would be given great might himself. Susano – refused! He got Kushi out of there and threw some sake into Orochi’s mouth. This got Orochi drunk. Then we somehow had infinite sake, which we poured into pools around Orochi’s body. At that point, it was time for Amaterasu to kick some ass!
The first portion of the battle consisted of me dodging around Orochi’s heads as they lashed out, shot lightning, fire, poison gas, and other effects. At any given time, up to three heads were attacking me as I moved around the screen. I used the waterspout technique to pour sake into Orochi’s mouth when he roared. After a few of his heads were drunk, they all fell to the ground and revealed the shrine. I jumped in and destroyed the shrine, which severely weakened Orochi. The last half of the battle was laughably easy compared to the first, since he seemed to resort to just lashing out instead of using any of his potent special attacks. I just got the heads drunk again, let them fall to the ground and slashed the crap out of them until they died. Once all the heads were down, Susano swept in for the final blow. His sword, now the Susano Blossom, became a magnificent golden blade, and the little leaf became a full blossom. He charged in, slashing apart seven of the heads with my help. But, with the last one, he turned and said he did not need my help any more. With one truly impressive swing, Susano brought his sword arcing down the entirety of the eighth head’s neck, splitting it in half. The beast was dead at last.
But the journey continues…