
The trail in Denerim led me to a town called Haven in the Frostback Mountains. The taciturn locals refused to help me in my search. Things got worse when I searched the back of a shop and found a knight’s corpse. The entire town turned on me and I had to kill everybody.

In the back of the local church, I found Brother Genitivi, the last knight who came searching for the Urn of Sacred Ashes. He has discovered its location and leads the party onward.

According to Brother Genitivi, the temple should be deserted. He stays near the entrance to examine some runes while I go in deeper. I immediately learn that Brother Genitivi is incorrect. There are cultists all over this place. I’m not sur ehow all of them got in here, unless they are sealed in here. The scenario made it sound like only the town’s leader had the ring which enabled people to get into here. Also, Genitivi stays behind saying that he’ll be safe near the entrance. However, at one ponit the party needs to return to the entrance to do something, and there they find a bunch of cultists. Strangely, they are not attacking Genitivi.

Meet the craziest of the crazy cultists. He obsesses over Andraste, who he insists has resurrected as a dragon.

This dragon. Yeah, I killed him.

The Temple Spirit guards the entrance to the temple. If you haven’t figured out, yes, this is basically the Quest for the Holy Grail. Anyway, he searches the party’s hearts, which gives the party some insight into each other.
Then he sends them off on some minor puzzles, none of which are particularly difficult. Except maybe the last. The final puzzle involves stepping on pressure plates the form a bridge. However, the party advises that you want to make the tiles solid, and it sounds like you need to make all of them solid. I kept at that for a long time, until I gave up and looked at an FAQ. No, it’s much simpler than I thought. You just need to make one tile solid at a time, then have a party member step on it. For whatever reason, having one person cross it enables the entire party to cross. Well, whatever.

Behold the Urn of Sacred Ashes/”1st Place in Speech & Debate” Trophy.
I took a pinch of the ashes, but I wished I could have taken the entire thing for myself.
Brother Genitivi wanted to share it with the world. I thought about killing him, but he did good work and is a prominent scholar, so I let him live. Never know when a man like that might again come in handy.
If you’re wondering, I didn’t fight the High Dragon. I thoguht about it, but I can’t imagine the fight being any more interesting than the Flemeth fight, and I doubt it’llb e as fun as the final boss… so I skipped it.

The ashes from the urn revive the arl of Redcliffe. He’s quick to give his support. We return to Denerim to confront Loghain.
I sought to persuade more people over to my side by helping the local nobles. I visited Arl Howe’s place to rescue the queen, who might have been killed if left to his devices. To free her, I needed to eliminate Arl Howe’s mage. I visited the basement, which Howe had turned into a dungeon. Creepy. I killed Arl Howe, rescued the queen, and had to fight my way past a bunch of powerful guards to escape. Got the nifty Summer Sword for my trouble. I thought about just surrendering; I actually ran with that scenario for a few minutes, but then reconsidered. It’s more fun to fight them and seems somehow fitting.
After helping out some other nobles (several of who were imprisoned in Arl Howe’s dungeon; he had a lo~t of people in there), I visited the Elven Alienage to check on another of Loghain’s schemes.

A slaver has been kidnapping elves. He tried to cut a deal with me. I thoguht about it, but decided it was more productive to take everything he had and kill him while I was at it. But then he bought me off befor ehe died. He offered to kill the last few elves to give my character more power. Personal power, AND this guy leaves? Sounds good to this selfishly evil mage.



Power! YAHAHAHAHAHAHA!
… I’m a monster.
A monster with +1 constitution!

The Landsmeet – my opportunity to shine and show off how easily I got most of the nobles in my pocket. Didn’t even have to play off any of them.

Loghain is boisterous in his arguments, which doesn’t help him. Somehow, he still gets one person to support him. I have heard that it is possible to get everybody onto your side, but that nobody has discovered what method will execute that.
Either way, once Loghain loses, he refuses to go down without a fight. I agreed to duel him personally. I wanted to see whether my mage could handle Loghain solo.

Answer: Yes. He’s challenging. I had to stop using my blood magic casting to deal with him. I couldn’t keep him paralyzed long enough to keep him out of the fight and I couldn’t rely on blood sacrifice to keep my character going. But just using normal magic was enough to take him out of the fight. He didn’t do too much damage.

Loghain graciously surrender. I was impressed by how well he took all of this. So impressed that I let him become a Grey Warden. Alistair objected and said he’d refuse to marry the queen like I’d gotten him to agree to do. *sigh* I reloaded, and I tried to give him enough gifts so I could get the hardened dialogue that would neable him to go through with the plan. However, I just couldn’t do it. I couldn’t get him to go along with my plans.
So I did the only thing I could do.
I agreed with the queen that Alistair needed to be executed, and told Alistair that it was for the good of the kingdom that I betray him and let our most hated enemy join our ranks.
Damn, this character is evil.
Honestly, I think I was guided a lot by meta motivations. I really wanted to have Loghain in my party. I saw my chance and I took it. Also, I didn’t like Alistair. He constantly whines and is a little naive. I can’t admire him. On the other hand, Loghain is very practical. He takes the Warden’s Oath and survives; he knows this is the only way he’s getting out of this alive. He knows his life is limited, but he doesn’t really mind. He doesn’t even mind so much later on when we discuss that a Warden must sacrifice his life to kill the archdemon. He knows he has lost his title, everything, but that doesn’t bother him so much. He takes it in stride. He’s open to speaking about his motivations and freely admits he probably would have been screwed against the Darkspawn with his plan.
By the way, I did guess that a warden must die for the archdemon to die. It explained why all the wardens were dead at the end of the first fight, and I knew people kept talking about the importance of one final decision at the end of the game. To be fair, I also remember reading something about “if the Warden makes the ultimate sacrifice…”.
By the way, Zevran and Loghain have a hilarious conversation.
Quoting from the transcript on the DA Wiki (http://dragonage.wikia.com/wiki/Zevran/Dialogue#Zevran_and_the_Secret_Companion )
* Zevran: So, err….is it Lord Loghain?
* Loghain: I am no longer a teyrn, nor even a knight. Address me without a title, as you would any other Grey Warden.
* Zevran: So just Loghain, then?
* Loghain: Correct. What’s on your mind?
* Zevran: You know who I am, yes? I was one of the Crows you hired to kill the Grey Wardens.
* Loghain: I thought you looked familiar.
* Zevran: Well, I just wanted to report that I failed my mission, Loghain.
* Loghain: You don’t say.
* Zevran: I’m terribly broken up over it.
* Loghain: Hmm. Well thank you kindly for informing me.
That convo by itself is reason enough to take him in the party.
Alistair’s dead. Loghain is in. And it’s time for the end game. The party goes to Redcliffe, only to learn that the Darkspawn are a step ahead of them and are going to Denerim instead. The party must now hasten to Denerim to defeat the Darkspawn.
Before that, we’re told about the sacrifice that a Grey Warden must make. My character, of course, was all too happy to let Loghain sacrifice himself. Loghain was happy to sacrifice himself. See, everybody wins!
But Morrigan had a counter-offer! Have sex with her and her nascent child would absorb the death effect. She’d give birth to it, and raise it as a god in a human body. I thought about it, but settled on “no”. She then suggested I convince Loghain to do ti. Again I said no. She was so angry that she fled.
Well, why’d I make that decision? A few reasons
1) My character’s gay.
2) My character doesn’t really care whether Loghain lives or dies
3) My character does value honor, and Loghain nobly sacrificing himself seems like an excellent way of redeeming his honor.
4) Flemeth lied to us. Morrigan hid something from us. I’m not trusting what she says.
5) I dislike Morrigan on a personal level. She’s Chaotic Evil in the worst way. She whines whenever I make a good or noble decision, regardless of their utility. She wants to do evil for the sake of evil. It’s bizarrely inhuman.
6) Even if she’s telling the truth… an old god? Chaotic Evil Morrigan controlling an old god? Haha, no.
7) If Loghain agrees to sacrifice his life, I’ll assume we can make it to the final battle without him dying otherwise.
So no, I didn’t accept her offer. That’s right. She leaves with nothing. Everything she worked for; fail. Loghain will die. And despite what she thinks, the Warden will live and be honored for his accomplishments.

We attacked Denerim. It was all very inspiring. No, not really. I guess the intro was neat, and a Grey Warden tries defeating an archdemon solo (which seems silly). But at this point, I’m almost done with the game, and I’m just not feeling as awed as I’d like. We fight a bunch of powerful Darkspawn, see lots of corpses, and encounter this.

Oh no… Archdemon… scary…
You know what would be scary? if the archdemon didn’t look exactly like every other dragon I had fought. If the archdemon had some kind of personality. If I hadn’t seen the archdemon at least three times before now. I see it now and it’s just underwhelming. It’s a big monster. So what?

The dragon doesn’t have many moves. He swipes with his claws, breathes flames, and likes to jump around now and then. Sometimes he creates a zone of spirit flame. At one point, he sends out hordes of Darkspawn to harass the party.

The highlight of the battle is the ballista. At some point, the dragon hops onto an inaccessible landing. You can shoot it with the ballista for massive damage.






In a noble display, Loghain draws his sword and tears apart the archdemon. His body is engulfed in effulgent light, then the entirety of the tower follows suit. Such a pretty end.

The Warden has saved Fereldan! The Queen asks whether I want a reward. I asked for a title and riches. Then I spoke with all the other party members. It was a nice send-off, and a relatively long ending. At last, the story came to ints conclusion.
Next up: the review.
Posted in Dragon Age: Origins
Tags: crpg, dragon age, RPG, video game